![]() FreeCol 2 will go beyond the original Colonization and will have many new features, it will be an implementation of our (and our users') image of what Colonization 2 would have been. Once FreeCol 1.0.0 is finished we'll start working towards FreeCol 2.0.0. This allows us to have a running program at all times and also to release an unfinished but working game once in a while. Incremental development basically means that we'll add features one at a time. The Custom House, which can be built as soon as Peter Stuyvesant has joined the Continental Congress, allows the colony to export goods to Europe directly. Is it some sacred knowledge) I don't remember that kind of problem in original Colonization. I searched the forum - plenty of questions, but no answers. You start with only a few colonists defying the stormy seas in their search for new land. The objective of the game is to create an independent nation. I skimmed the manual - no info about that. FreeCol is a turn-based strategy game based on the old game Colonization, and similar to Civilization. This clone will be developed incrementally and result in FreeCol 1.0.0 which will be an almost exact Colonization clone. Updated: randwyck - I built a Custom House in one of my colonies but can't figure out how it's supposed to sell good to Europe. Examples of modern features are: an isometric map and multiplayer support. The maximum number of goods in your warehouse. Jeff curran mma record, Fister mantastic, Freecol use custom house, Siremax sheep. goods of a certain type in your warehouse and the level drops below this number, you will be warned. The minimum number of goods in your warehouse. Certain new 'features' will be implemented but the gameplay and the rules will be exactly the same as the original game. goods automatically (which requires a custom house), or by means of a trade route. At first well try to make an exact clone of Colonization. The visuals will be brought up to date with more recent standards but will remain clean, simple and functional. The FreeCol team aims to create an Open Source version of Colonization (released under the GPL). At first we'll try to make an exact clone of Colonization. We'll begin with one Vessel and two colonists and we will have to build a powerful nation. FreeCol is a turn-based strategy game which will give us hours and hours of fun. Custom House / trade route Forum: Open Discussion Creator: Nobody/Anonymous Created: Updated: Nobody/Anonymous - Hi, is it possible to order a colony to sell some goods at another stock (e.g. While remaining faithful to the original in terms of mechanics and gameplay, FreeCol features redesigned graphics. In practice, it is known to run on Linux and Windows, as well as Mac OS X (with some limitations). ![]() The FreeCol team aims to create an Open Source version of Colonization (released under the GPL). 1.1.0 Older versions Advertisement As in the original game released in 1994 by Microprose, you start in 1492 and your object is to Colonize America. 1 FreeCol is mostly programmed in Java and should thus be platform-independent. ![]()
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